#include"Effect.h"

/////////////////
//include
/////////////////
#include"SpriteDrawer.h"
#include"Camera.h"
/////////////////
//prottype
/////////////////

/////////////////
//const
/////////////////


Effect::Effect(	Vector3D pos,float rot,Vector2D size)
{
	this->pos = pos;
	this->rot = rot;
	this->size = size;

}
Effect::~Effect()
{
}

void Effect::Draw(Camera* camera, SpriteDrawer* sd)
{
	sd->Begin();
	sd->DrawBillBoardAnimation(camera,effect_anim,pos,rot,size);
	sd->End();
}